> For the complete documentation index, see [llms.txt](https://pixel-toy.gitbook.io/pixel-toy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pixel-toy.gitbook.io/pixel-toy-docs/itemization.md).

# 🥾 Itemization

Items in **Pixel Toy** are the foundation of character power and progression. From basic equipment to legendary artifacts, gear defines how heroes fight, survive, and grow stronger.

<figure><img src="/files/7iL6q8fBQ6pGaxuyWQiW" alt=""><figcaption></figcaption></figure>

**Types of Items**

* **Weapons**
  * Define combat style and primary damage output.
  * Range from simple swords and bows to magical staves and rare artifacts.
* **Armor**
  * Provides defense, resistances, and unique set bonuses.
  * Heavier armor suits warriors and tanks, while light gear enhances mobility.
* **Accessories**
  * Rings, amulets, and trinkets that add secondary stats.
  * Often grant unique effects such as faster regeneration or elemental resistance.
* **Consumables**
  * Potions, food, scrolls, and other single-use items.
  * Essential for survival in dungeons and long PvP battles.
* **Materials**
  * Resources gathered through exploration, quests, or dungeon runs.
  * Used for crafting and upgrading equipment.

**Rarity System**

Items are divided into rarity tiers:

* **Common** — basic equipment for early progression.
* **Uncommon** — slightly stronger with minor stat boosts.
* **Rare** — harder to find, often with special abilities.
* **Epic** — powerful items with unique effects or set bonuses.
* **Legendary** — rarest items, sometimes NFT-based, providing permanent ownership and tradability.

**Crafting & Upgrades**

* **Crafting** allows players to turn raw resources into weapons, armor, and consumables.
* **Upgrades** improve existing gear, enhancing stats or unlocking new abilities.
* Some items require rare dungeon drops or seasonal event resources to reach full potential.

**Economy & NFTs**

* Items can be traded in the **Marketplace** for in-game currency or exchanged as **NFTs**.
* NFT items provide true ownership and can exist outside the game client.
* High-rarity items fuel both the in-game economy and player-driven trade.


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